Back before computer nerds (and the artificial intelligence they created) inherited the earth, these pasty-faced programmers seemed like little more than socially awkward A/V geeks who had graduated ...
Battle of the 1990s Remember the two tournaments, Garry Kasparov versus Deep Blue? Surely you do. Those 1996 and 1997 events were the most publicized chess games of our time, save for the Cold War ...
As computers get better at chess, their games look more human. Their moves seem more connected to known strategic plans, and when they aren’t, the logic can still often be discerned by experts. But ...
It's been 16 years since Deep Blue first beat Gary Kasparov at chess representing a major breakthrough in terms of the ability of computers to surpass to outperform humans at certain tasks. But now ...
Twenty-four years ago on Monday, a world chess champion came up against a force too great to overcome: a computer. Garry Kasparov lost the first game of a six-game match on February 10, 1996, against ...
If you imagine somebody playing chess against the computer, you’ll likely be visualizing them staring at their monitor in deep thought, mouse in hand, ready to drag their digital pawn into play. That ...
Chess960 seems to hold special appeal for chess programmers. Because the placement of pieces is random, computers rely on lightning-fast processing, without retrieving archives of past moves from a ...
The sixth game of the World Chess Championship was over before the sun set. This was new. The intricately fought contests had thus far lasted until night fell, and sometimes well beyond. The darkness ...
It’s no secret that computers can smoke humans at chess. And now, as if to further mock our mere organic forms, scientists say they’ve created a computer made out of DNA that can play the board game — ...
There is an immediate sense of change afoot in “Computer Chess,” Andrew Bujalski‘s fourth feature as writer-director, visible to anyone familiar with his previous work. While Bujalski’s influential ...
After barely managing to sit through the first 10 minutes, in which creators of rival computer chess programs at a weekend convention mumbled their way through a panel discussion so lethally dull it ...