I have two points with x,y, and z coordinates in 3d space. How can I derive the separate angles of the x,y, and z axes?<BR><BR>In case you're curious, I have a direct3d assignment, and I already have ...
Unit vectors have a magnitude of 1. The basic unit vectors are \(i = \left( \begin{array}{l}1\\ 0\\0\end{array} \right)\), \(j=\left(\begin{array}{l}0\\1\\0\end{array ...
When adding vector quantities remember that the directions have to be taken into account. The result of adding vectors together is called the resultant. In problems, vectors may be added together by ...
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