Allocate a static array (e.g. CEnemy enemyList[255]) that has enough slots for the maximum number of enemies I'll ever have in the game at one time. Dynamically allocate an array with the number of ...
We all know that smart pointers are really nice things and we should be using them instead of raw new and delete. But what if deleting a pointer is not only the thing we need to call before the object ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results